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Madden 10

August 16, 2009

The twenty-first year in the Madden Franchise and one would expect that the newest release would come with many of the same old features and content that each year prior had offered. The only thing that seemed to have changed since the creation of the Franchise mode was just improved graphics brought on by improved system hardare such as the Playstation 3 and the Xbox 360. So what would this year bring? More of the same?
Enter Madden 2010, entering this season EA Sports had a little more than the usual pressure on them. Video game sales have been steadily declining for the past 6 months and ultimately the market for new video games is stale. To get people to dig deeper into their wallets to pay the $60 sticker price on a brand new game would take some dramatic improvement over the past decade of the Madden franchise. Well in Madden 10, EA delivered. This game proves to be the best yet, more realistic in more than just the graphics, which make you feel like you’re “In the game.” The developers at EA really focused on making the in-game play more like watching a game or attending one at one of the 31 stadiums across the United States. From camera angles outside the stadium to a legitimate halftime report, and don’t forget the injuries, (you can actually decide based on severity of an injury whether or not a player should stay in the game) Madden 10 really is a step in the right direction. This season, more than any before it, players can really be “In the game.”

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